What can the future do for you?
Lift works to identify and anticipate current and emerging usagesof digital technologies through research, events, publications and services.
Nexon CEO Joonmo Kwon describes the evolution of video gaming through examples from his company, which produces some of the world's most popular online multiplayer games. Joonmo shows how the Web and the mobile phone platforms changed playing practices. He also discusses the renewal of business models in this field and the role of game designers to leverage their creativity to come up with original products.
Nexon CEO Joonmo Kwon describes the evolution of video gaming through examples from his company, which produces some of the world's most popular online multiplayer games. Joonmo shows how the Web and the mobile phone platforms changed playing practices. He also discusses the renewal of business models in this field and the role of game designers to leverage their creativity to come up with original products.
When we looked at the audience in the middle of Paul Barnett's "show", We did not see any of the lifter on their laptop. All heads were turned towards the scene where this talkative gesturing guy was talking about his trip to Las Vegas, slightly drawing parrallels with game industry. I was used to his podcasts and his presentation was far beyond that. What's really impressive is that he managed not to talk about the product he is contributing to design, Warhammer Online as did some other speakers being there for the sake of the slightly hidden advertisement. He is probably hugely contributing to the whole buzz around this new "post-World-of-Warcraft" product that is Warhammer Online. After a so amazing communication job done around this game, I really hope (and I'm probably not alone) that the product will be as impressive as the buzz piggybacked by the personality that is Paul Barnett.