What can the future do for you?
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As a designer I’ve found really interesting the discussion about the role of designers in creating a vision of the future. Yesterday Patrick Gyger affirmed that we don’t have anymore a vision of the future, because we think we are living it. Indeed it is difficult to imagine the future, to predict it.
Matt Webb highlights how designers play an important role in reflecting and experimenting around the evolution of a product, of a service, of a system. But what are the tools in hand of designers to do that?
Anab Jain invites us to play with tomorrow creating speculative scenarios of possible near future. The visionary “Metromatics 21th century” scenario of Frank Beau or the “Carnivore domestic entertainment robots” shown by James Auger are examples of this kind of practice.
To imagine the future we also need to know what didn’t work in the past. Nicolas Nova suggests a design strategy based on failure. We need to spot and document failures in order to not repeat them one more time.
Some designers look at the prototype as a tool of conception, that leads to a more empirical design method based errors observation and progressive adjustments. Fabio Sergio believes that technology can actually be a material to sketch with. In this context the present becomes a sort of beta-version of the future we want to live in. In the picture above you can see an early prototype of a project where I tried to use a real plant as a computer input device.
So, let’s start to sketch our idea and let it grow. What we need is just a mixture of rationality and passion, of pragmatism and fantasy.