evolution

Future 0.9b

As a designer I’ve found really interesting the discussion about the role of designers in creating a vision of the future. Yesterday Patrick Gyger affirmed that we don’t have anymore a vision of the future, because we think we are living it. Indeed it is difficult to imagine the future, to predict it.

Matt Webb highlights how designers play an important role in reflecting and experimenting around the evolution of a product, of a service, of a system. But what are the tools in hand of designers to do that? Anab Jain invites us to play with tomorrow creating speculative scenarios of possible near future. The visionary “Metromatics 21th century” scenario of Frank Beau or the “Carnivore domestic entertainment robots” shown by James Auger are examples of this kind of practice.
To imagine the future we also need to know what didn’t work in the past. Nicolas Nova suggests a design strategy based on failure. We need to spot and document failures in order to not repeat them one more time. Some designers look at the prototype as a tool of conception, that leads to a more empirical design method based errors observation and progressive adjustments. Fabio Sergio believes that technology can actually be a material to sketch with. In this context the present becomes a sort of beta-version of the future we want to live in. In the picture above you can see an early prototype of a project where I tried to use a real plant as a computer input device.

So, let’s start to sketch our idea and let it grow. What we need is just a mixture of rationality and passion, of pragmatism and fantasy.


LIFT games: magic

There was one LIFT08 moment for me. It happened during the Gaming session while both Guy Vardi and Paul Barnett spoke. The energy and content of their presentations delivered something into the discussion that Nada Kakabadse and I were having over what is the basis of Theoretical Man. What intrigues me is how technology enables humanity's evolution. Nada and I cracked the one pièce de résistance that I have been pondering for the past few months. I could not have done it alone - not that quickly - it was two brains thinking as one. It was one of those magic moments when you know that alone you are nothing, and together you are everything. I was elated!


Commodities of Interaction

So what was LIFT08 like? For me: fantastic!
The Creativity Utopia Workshop went beyond my expectations. Now the kind of third-loop-learning workshops that I do are usually a bit rough on the participants, you are asked to think, think critically, and to think from a place deep within yourself. I am however fair enough to also give the participants the chance to put me on the spot and make me think then and there. I was on the spot a few times. It is all about authenticity and self-expression, and that is exactly what the workshop was about. Remember that I never claimed to know what creativity is, and I still do not know. Shani Lee did take fantastic notes and I had very valuable feedback from Yann Mauchamp with whom I spent the wee hours after the closing party roaming the streets and clubs of Geneva. Rough is a bit of the nature of my being and there is a certain kindness to that roughness that Yann offered a term for: amour vache.


Syndicate content