Lift12 Experience

Besides inspiring talks and workshop, one of Lift Conference's special treats is the Lift Experience. Think of a big space where new media artists and interaction designers are invited to display pieces that address the conference topics in a different way. Meet other attendees and get inspired by a series of projects aiming to provoke a dialogue between people with different backgrounds and cultures from all over the world.


  • In The Woods

    In The Woods

    In the Woods presents visitors with a modified version of their own shadow, combining the true outline with an outlandish, virtual contrivance. As viewers approach the work, they become participants in a “sidewalk fairy tale", their shadows transformed into fantastical creatures from a mythical forest.
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  • Laser Cabinet - HEAD

    Laser Cabinet - HEAD

    What looks first like a simple wooden piece of furniture is actually filled with lasers, motors and electronics. Press any of the two side buttons and the cabinet starts to buzz, displaying some old fashioned game through its surface in a surprising fashion.
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  • Murat Ombombes Sensor Playground

    Murat Ombombes Sensor Playground

    Action Tweak is a live electronic music performance, which uses futuristic ways of interacting with sound.
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  • Onirigami - HEAD

    Onirigami - HEAD

    Onirigami is a game combining the manipulation of a tangible object, a paper setting and projections on a table.The player has to use the pawn in the landscape to create an interactive story.
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  • ROBOT SOCIETY - MUSIC

    ROBOT SOCIETY - MUSIC

    In this society of animal-like creatures built with LEGO MINDSTORMS robots, the leader robot shows the dance movement which is then repeated by the follower robots.
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  • The Bookworld

    The Bookworld

    Bookworld is an experimental project developed by Orange Lecteurs.com and Bookapp.com
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  • The Pillow Book

    The Pillow Book

    At first, the pillow shouldn't be an interface, but, instead it should be seen as an intimate object with an intuitive use.
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  • Thymio II

    Thymio II

    The main objective of the Thymio II project is to provide a robot to a large public, to make the exploration of technology accessible to everyone and to enable the integration of robotic technology in the teaching process.
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  • Touristlab

    Touristlab

    Addictlab, in its function as an international creative think tank with thousands of labmembers from different disciplines and cultures, has set up a travel & tourism lab, to create a fertile and collaborative process to accelerate talent.
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