What can the future do for you?
Lift works to identify and anticipate current and emerging usagesof digital technologies through research, events, publications and services.
Besides inspiring talks and workshops, one of Lift Conference's special treats is the Lift Experience. Think of a huge space where new media artists and interaction designers are invited to display pieces that address the conference topics in a different way. Meet other attendees and get inspired by a series of projects aimed to provoke a dialogue between people with different backgrounds and cultures from all over the world.
Lift France 11 Experience is curated by Design The Future Now with the collaboration of M2F Créations, Studio Lentigo, Marseille2013.org, ENSCI & Nod-A.
'Breathing colors' is presented by Karine Boissiere. It is an interactive device that captures sound and converts them into visuals.
Based on the phenomenon of "synesthesia" - a quirk of the brain that interprets sounds in color - the device converts the sound captured in graphic overlays.
The visuals can be broken...
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The Digital Washboard is an interactive installation open for public experimentation.
This musical instrument that gives a visual feedback focuses on the proprioceptive scope of body gestures and its impact on the behavior of visitors in relation to their own image, in raising this question: what is the sensory and...
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The project DISCREPANCES, presented by Diego Ortiz, is a multimedia experience to experience from your smartphone. It allows the integration of the user's mobility to the dissemination of audiovisual content through their smartphone.
The user moves through a given area and downloads online content, throughout the...
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For this edition of Lift France Nicolas Frespech offers an augmented reality trail which takes place in the city of Marseille and invites us to experience time and space differently.
This creation will be experienced outside the classic exhibition space - an augmented reality experience recommended for...
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Pregnancy is an important time for mother, father and child. There are moments that mark each member of the triad, that each of them wants to remember.
At this stage, the child has only one way to communicate with her parents: she moves. To keep track, Leila Jacquet designs clothing for pregnant women, which allows...
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An “estafette” equipped with a digital cutting plotter and a color printer. The artist produced an emotional identification that evolves during the three days of Lift and is affixed on the restaurant’s window, thus constituting an “emotional viewpoint”. The “estafette” also produces by-products (tshirts,...
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Emmanuel Germond presents an information campaign on psychological dangers (in human relations and in space). The artist answers questionnaires and realises video interviews. You can then win “Gastons”.
Link: http://cargocollective.com/...
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"L’extension du vide", or "The expansion of the void" in english, is an extension of our vision through the phenomenon of the proliferation of cameras that watch over us. These numerous machines allow us to see everywhere and at all times. Some cameras are real and hidden, others visible and false.
The principle of...
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Forward to the Past is a project of Hack Kinect to navigate in Condate in Rennes: the online 3D model of the city of Rennes, offering spacial and temporal navigation, from 1750 to present; and switch to visit and interact in OperaBis, the model of the Opera of Rennes in SecondLife and OpenSim.
People can browse,...
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An 8-minute video named "INFRAground" : Designed primarily as a tool to project, this video is a program that presents three portraits. It offers the possibility to immerse, by means of the individual (with all the singularity it has) with the questions that underlie the development of the nanotechnology’s uses in...
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After the tactile and gestural interface, the machine can now understand human feelings.
Thought and concentration of the player are captured by the helmet, then interpreted. The player can levitate a crate and maintain it the highest possible, by monitoring brain activity.
Thématique : SLOW...
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Le Jardin des savoirs (The Garden of Knowledge), already presented by « Le Bug » at Lift France 10 and then launched in 2011, is an open platform for individual portfolios, networked to encourage the development and exchange of expertise and skills in the territory of Rennes.
Born from a reflection on life-long...
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Machine 2 Fish is an art installation using an experimental robotic system that translates the movements of a live goldfish into the movement of a physical robot. This is to allow a goldfish with the help of this prosthesis to move in a terrestrial environment. The aim is to create a pseudo-intelligent system,...
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Oterp is a mobile phone game project using a GPS sensor to manipulate music in real time, depending on the player's position on Earth. It generates new melodies when traveling. The objective of Oterp is to mix the reality of our everyday environment with a video game. This is a new way to imagine our movements in a...
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A ping-pong table, customized with “carte vitale” of the two artists. With a modified NES sound sensors under the table. It shows artifacts on a screen. You can then win “Gastons”.
Thématique : SLOW
Link: http://bitcrusher.free.fr/index.php?page=audiones...
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LʼENSCI et Joël Dunkl present a cycling bag adjustable with scratchables Plugs (Platch electronic or analog) that allows cyclists to communicate with those around him, about his mood, his environment or his BAC.
...
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Océane Delain & ENSCI have noted that the city of Grenoble is composed of streetlights all very differents, far from being homogeneous. They have disparate qualities of light, not necessarily well suited to places, and their shapes and aspects differ.
Lighting’s Technologies are changing, LEDs have been prooved...
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An installation by Emmanuel Rouiller & Mosquito
Make the artworks dance thanks to a Kinect connected with an artwork (in the video, this is a work of the National Museum Jean-Jacques Henner). Proposal for new forms of mediation in museums, especially orientated for children, but also the possibilities could be...
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With Radio 3.O, presented by Christopher Santerre and ENSCI, you can manipulate, listen and share digital music streams. Mixing yesterday’s and today’s practices, it is a research media on new interactions between people, objects and the network.
Relying massively on “opensource” technologies such as Arduino,...
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Alexandre Poisson presents the "sablier sonore" or “sound hourglass”, an object that has been developed in the residence of « Les Ateliers ». This thing can stop, start the music and the volume is adjusted by simple gestures. It is an object to handle without interface. This is a remote control without buttons,...
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MEI collectiv presents a media installation which creates a peaceful "bubble" where one can revive forgotten traditions while seeking alternative paths, and where one incorporates awareness of both our local roots on earth as well as our presence in the universe.
We promote the production of experiences lived both...
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This project is proposed by Dorine Mayet and Studio Lentigo, a teaching and research space devoted to interactivity and urban space hosted by the school of Fine Arts in Marseille, led by Frédérique Entrialgo, Ronan Kerdreux, Grégoire Lauvin and Fabrice Pincin.
This device consists of:
- A horizontal box...
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Noting that public lightings are now designed for cars, we have committed ourselves to reverse this logic by making a lighting system centered on pedestrians. On the ground, the LED light modules work on the arrival of a pedestrian on a crossing and in front of a bike along the bike paths, to prevent collisions with...
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SMS Wall, a project presented by The Bug is a contributive wall that can be installed anywhere (concert, sporting event, conference, etc. ..) allowing people to respond and talk live via Twitter and SMS. Sent messages are displayed on a screen, where anyone can read and interact. The SMS Wall is unique in being...
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Fing and Hackable Devices, with the support of Region Ile de France, present, for lift experience, the first weather Green station, entirely made with components Arduino. Designed in the continuity of the project “green watch”, this station is equipped with arduino in its current configuration of five sensors...
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Today, 25 “tomettes” are made . They are driven by specific software. Graphic animations and basic games can be shown.
Thématique : URBAN
Link: http://tomette2013.niebert.com/TomettePresentation.pdf...
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TypeWriterBot, presented by Gauthier Le Rouzic, examines the relationship we can have with machines but also the definition of discussion today. In our time, conversation via social networks has become commonplace and completely normal... It is on this that I wanted to focus. By using a typewriter we accentuate the...
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The installation features balls augmented by wireless sensor technology inducing the generation of digital sounds and music tracks. Uniting music and sports, the game embraces challenges and rules of both universes.
The installation is accompanied by animators taking over the role of game referees as well as...
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